GENERAL

The Player Stats system is a mix between survival and RPG elements. The Level Drop system and the experience point distribution mechanics give you a plethora of customization elements for your gameplay.

The complex player statistics and experience system contribute to an immersive gaming experience. Every value is dynamically developing over time based on your choices and interactions with the world. As you earn points during your gameplay, you can pick and choose on which stat you want to spend these points for.

START MENU

When starting a new game, the player can choose between a Male or Female character (Female character is not implemented yet).

player stats start menu.PNG

The player can also choose body type characteristics. There are 4 predefined body types to pick from: Normal, Lazy, Athletic and Strong. All of them have different body preferences regarding Running, Swimming, Diving, Strength and Endurance.

body type characteristics.PNG

LEVEL DROPPING

Level Dropping is not implemented yet. Once it will be, here’s how it will work:

As we are continuously working on balancing the game, some player stats might change in name, levelling thresholds, modifiers and so on.

PERFORMANCE

The player starts as an untrained, slow and very exhaustible character. Every action stat starts at the very low level. As you progress in the game, the stats will do the same. The stats are interconnected in a complex way. Some actions are affecting only one stat while some other actions are affecting more stats.

Sounds complicated? It is. Here’s an example: Higher stamina and swimming levels are required if the player wishes to dive deeper than usual. Deep diving requires more effort and longer breath holding.

HEALTH

Like the Action stats, health stats are interconnected too. Some of them are directly dependent on the Action stats. The main health stats are: